Why do so many players seem to be averse to hoiks and dummy ghosts? they make so many wonderful farms possible. The upper row of faulty logic gates control the reset of the lower row of gates. I'm not sure if this is the most efficient design but it does work as intended. I have reworked the design to include a reset. The one design flaw in the continuous loop timer cascade that bothered me was if the timer were shutoff by the payer, it would resume from that point rather than start at the beginning. The continuous loop could be used for any machine that requires a repeating pulse at intervals exceeding 5-seconds. On reaching the end of the delay, the timer cascade will shut down the farm and transport my character to another location. The farm only needs to run for about 30 seconds so the timer cascade will be used to delay transport out of the farm for 30-seconds (six 5-second timers). In my case, the single pass auto shut-off timer cascade will be used in an AFK auto-farm. In my case, I'm not certain the continuous loop will be required in the build I have planned but I wanted to see of I could wrap my non-engineer head around how to eliminate the use of hoiked dummy ghosts to control the shut-off feature. In Diceman's original thread, he was using both the single pass cascade and the continuous loop cascade as part of a large recursive AFK auto-farm for the Moon Lord events.
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